The Interceptor — a molded-plastic salvage ship with twin ion engines
ASTRO ROGUE

A roguelike deckbuilder in a late-'80s toy universe, made by one independent developer.

EMAIL ME AT LAUNCH COMING SOON TO IPHONE
CRT-01Live from the console
SYS-02How it plays

DRAG OR FLICK

No menus in a fight — play cards your way, drag or flick. Weapons land on enemy ships, or on the exposed subsystem you want gone. Defenses go to your own hull. Big ships make you choose which part dies first.

NEW RULES EVERY SECTOR

The Shallows teach the fight. In the Deep Field a drone wing flies with you. On the Blight Front the map fights back. Three sectors, a 60–75 minute run.

BURN IT BACK

On the last map, the Blight spreads node to node as you jump. Infected shops fight first — win and the door opens, and the infection burns back. Purge it or route around it.

THOUSANDS OF UNIQUE MAP SEEDS

The game always feels fresh — every chart, fight, and shop dealt new each run, across all three maps.

LDR-03After the first win

Fifteen Void Tiers stack one honest handicap at a time — harder hulls, thinner salvage, a faster front. Win clean at your highest level and the next one unlocks. The tug that hauls your wreck home remembers who needed it: tow-assisted victories never climb the ladder.

DEV-04Who made this

I'm Tom, an independent game developer, and Astro Rogue is my first game. No publisher, no ads, no tracking. Play Sector 1 free; if it earns a place on your phone, the $5.99 “Unlock More Sectors” purchase is what keeps the updates coming. Thank you.