A roguelike deckbuilder in a late-'80s toy universe. You are a salvager, flying into the Silent Graveyard for the biggest wreck ever left behind.
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No menus in a fight — play cards your way, drag or flick. Weapons land on enemy ships, or on the exposed subsystem you want gone. Defenses go to your own hull. Big ships make you choose which part dies first.
The Shallows, the Deep Field, and the Blight Front — a 60–75 minute run through cartel gunships, scav clans, and machine relics still fighting a war nobody remembers starting.
On the last map, the Blight spreads node to node as you jump. Infected shops fight first — win and the door opens, and the infection burns back. Purge it or route around it.
The game always feels fresh — every chart, fight, and shop dealt new each run, across all three maps.
Fifteen ascension levels stack one honest handicap at a time — harder hulls, thinner salvage, a faster front. Win clean at your highest level and the next one unlocks. The tug that hauls your wreck home remembers who needed it: tow-assisted victories never climb the ladder.